DF Direct Weekly tackles Pokemon Scarlet and Violet and The Witcher 3 remaster

DF Direct Weekly tackles Pokemon Scarlet and Violet and The Witcher 3 remaster

There’s greater than just a little preview happening within the newest DF Direct Weekly, as myself, John Linneman and Alex Battaglia share our ideas and expectations from The Witcher 3’s upcoming ‘subsequent gen’ patch, whereas first impressions of Pokémon Scarlet and Violet releases paint a much less constructive image of the brand new launch.

We’ll have a look at Pokemon in additional depth later this week, however the backside line is that Recreation Freak delivering two Pokemon titles in a yr may not be the most effective thought: the bugs are memorable, efficiency is usually not nice (round 22fps to 30fps) whereas stuttering “within the second” is disgusting. There are clear classes right here – however finally, Nintendo itself has set the template for profitable first-party software program: give builders the time they should ship compelling, extremely polished video games.

The Witcher 3? We spend a while speaking about our hopes for the sport, however proper now we are able to supply just a little extra: a stream later this week ought to present extra solutions, however as of recording, we have solely needed to go together with one picture from the remaster, which maybe suggesting the introduction of ray-traced shadows – a characteristic that can be included within the console variations of Cyberpunk 2077. We will not assist however hope that the PC model additionally will get parity with Cyberpunk 2077 – we all know that DLSS 2 and DLSS 3 are supported, however we additionally hope see the total vary of RED Engine RT options.

DF Direct Weekly #87 has landed, with Alex Battaglia, Wealthy Leadbetter and John Linneman doing this one.
  • 00:00:00 – Introduction
  • 00:00:48 – Information 01: Witcher 3 subsequent technology patch is coming
  • 00:12:48 – Information 02: Unreal Engine 5.1 delivers massive enhancements
  • 00:27:29 – Information 03: RTX 4080 launched!
  • 00:44:35 – Information 04: Players Nexus solves the thriller of the 4090 energy connector
  • 00:50:35 – Information 05: DLSS 3 will get frame-limiter to beat v-sync points
  • 01:00:42 – Information 06: Pokemon Violet and Scarlet undergo from critical technical issues
  • 01:07:33 – DF Supporter Q1: Why can we by no means get anisotropic filtering above 16x?
  • 01:10:03 – DF Supporter Q2: Why does the PS5 reserve 1.5 cores for the OS and solely 6.5 left for video games?
  • 01:16:51 – DF Supporter Q3: Given its efficiency points, is Elden Ring candidate for sport of the yr?
  • 01:18:34 – DF Supporter This autumn: Do sport builders rely an excessive amount of on DLSS?
  • 01:24:21 – DF Supporter Q5: When will Audi be launched from Wealthy’s basement and reappear in movies?

The aftermath of the RTX 4080 launch can be mentioned in depth. After preliminary stories that the cardboard had bought out and that Nvidia had “received” with its “difficult” pricing, my very own inventory examine on numerous websites revealed that the RTX 4080 had not bought out in any respect and that maybe the near-unanimous vote of the tech press had paid consideration . Consideration now turns to the upcoming RTX 4070 Ti (title to be confirmed), the rebadged model of the RTX 4080 12GB. I believe this card has likelihood of being OK, truly. We’ve got to just accept that inflation is actual and that the prices of 5nm silicon usually are not insignificant, particularly in a world the place two-year-old expertise just like the PlayStation 5 has elevated in value. Nvidia’s personal benchmarks recommend a efficiency improve of about 20 % in comparison with the RTX 3080 10GB – and if the cardboard comes as much as $799, the mixture of a linear relationship between efficiency and price, an extra 2GB of RAM, excellent effectivity plus DLSS 3 could make this product a bit extra interesting as an improve for house owners of older GPUs.

The RTX dialogue continues with a tip of the hat to Players Nexus, who put within the legwork to lastly uncover what is going on on with the melted RTX 4090 energy adapters/sockets – some welcome readability after weeks of hypothesis/principle crafting and noise. Various believable theories are put ahead by GN’s Steve Burke as to how the connectors would possibly break down main as much as the ultimate settlement – compelling proof that the affected programs didn’t have the ability connector totally seated and that misalignment of the angle of the unmounted connector can be a contributor issue. This was adopted by a (considerably belated?) remark from Nvidia reflecting related outcomes. A revised connector design in some unspecified time in the future appears to be like to be the way in which ahead, however within the meantime at the very least RTX 4000 customers now know the way to keep away from the issue, or at the very least tremendously scale back the possibilities of failure.

Staying with the RTX 4000, Alex and I share impressions of a brand new DLSS 3 replace that lastly permits a full G-Synced expertise. Nvidia’s insistence on operating with v-sync off conflicted with DLSS 3’s said assist for G-Sync – it meant that if the sport exceeded your G-Sync vary, you’d find yourself with screen-tearing – which G- Sync is particularly designed to get rid of The brand new replace requires v-sync enabled within the management panel and DLSS 3 titles now keep inside the VRR window, leading to a big latency enchancment over older drivers. Maybe the most important shock for me was that DLSS 3 rendering from 30fps to 60fps is now truly playable – it is nonetheless a 60fps expertise with 30fps-like lag, however as an example you are enjoying with a low-end RTX 4000 GPU – DLSS 3 would nonetheless present an enormous improve to the smoothness of the expertise.

We missed the DF Direct Weekly Eurogamer weblog put up final week – and for individuals who missed the present, here is a supplementary video embed for you.
  • 00:00:00 Introduction
  • 00:01:18 Information 01: Does Sequence S Restrict Subsequent-Gen Gaming?
  • 00:23:32 Information 02: Forza Horizon 5 patch brings DLSS, FSR 2, improved RT
  • 00:34:13 Information 03: Sackboy PC up to date to get rid of #StutterStruggle!
  • 00:43:26 Information 04: Halo Infinite will get animation repair… however many issues stay
  • 00:52:44 Information 05: “Unlaunched” 4080 12GB to grow to be 4070 Ti?
  • 01:01:40 Information 06: Mega Drive Mini 2 launched!
  • 01:08:42 DF Supporter Q1: With AMD specializing in raster efficiency, is that this a sign that almost all avid gamers do not care about ray tracing?
  • 01:17:08 DF Supporter Q2: What’s the most spectacular sport to play on a brand new high-end PC system?
  • 01:22:09 DF Supporter Q3: Ought to builders embody superior modes in console video games to enhance future backwards compatibility?
  • 01:25:07 DF Supporter This autumn: How do you suppose the present financial setting will have an effect on the following technology of consoles?

Because of the urgent nature of the RTX 4080 evaluate final week, I did not have time to put up a weblog for DF Direct Weekly #86 and we obtained emails asking for one because the Eurogamer participant on web site permits customers to view the present no in-content advertisements – so hopefully the embed above helps!

In DF Direct Weekly #86, the main focus of the present was the query of how the Xbox Sequence S can “maintain again” next-gen gaming. It is a pretty advanced matter that I would like to search out time to write down a correct article on, however finally the machine has the CPU, SSD and GPU capabilities required to run any sport that the Sequence X can. Nevertheless, there are clearly limitations that will not scale the way in which Microsoft meant. System reminiscence allocation sees the 13.5GB of usable RAM on the X drop to 8GB or barely extra on the Sequence S – and reminiscence bandwidth is affected too. Nevertheless, blaming the Sequence S for “holding again” gaming merely does not mirror the fact of multi-platform growth in a world the place the Nvidia GeForce GTX 1060 remains to be the preferred GPU on the planet, and the place transportable iGPUs additionally must be accommodated.

With that mentioned, the Steam {Hardware} Survey is lastly altering! Whereas the GTX 1060 retains the recent spot, the RTX 2060 is now firmly in second place and there are 5 RTX GPUs within the high ten.

As all the time, each exhibits are filled with enter from our supporters on the DF Supporter Program, with enter from our group serving to to form the present every week. So sure, please, in case you like our work and need the fats DF expertise, be part of us!

Stroll with us!

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